Heya. Name's Andrew.
And I'm a (aspiring) Game Developer.
To the side, is my current portfolio of playable prototypes, alongside end products of collaborative projects, such as game jams. Longer term, I'd hope to build a 'style' of game development, that sails to a low-poly/detailed lens that's "easy on one's computer", or something different.
Past that, if you want to know more about me, I have an "about page" on my website. Past that, I'm better off letting my portfolio describe me as a developer, more than text on a wall (unless it's writing). As an aside. If you like my projects or what I've written. Then you can donate to my projects, at least on those I've done completely by myself.
I'm currently planning for another project, ideally using an engine other than Unity to vary up and refresh my skill base.
Until then, I've made an updated build on that untitled boat game, now with the tentative name "Sea Cutter". That will likely be the last build for the foreseeable future. If you want to see my reasoning as to why, look at this Post-Mortem on what I called "the Alpha Build".