Blob Slaying Game (Prototype)
About
A prototype game I was hoping to have fully developed within the length of a game jam. Only, it took a month or two to fully realize in a self-contained, playable state. It's got at most, three blob types, some audio/background variation, and bare bones gameplay. But it's something I made for myself, that may become a longer term project.
Odds are, I'd give this prototype a rest, while doing another dream prototype here, further assess if it's worth continued development as a spiritual successor to a beloved/iconic flash game there, business wise. Until then, hope you enjoy!
Controls
- Mouse to move. Left Click to Slash, Right Click to dodge roll.
- Keys; M to Mute Music, N to switch to next track.
- And click the 'audio' mic at the top/left corner to disable all audio
- Probably nothing else to note, bar you can reset high score at the end of the game, if you want to easily delete the only stored data; being your high score!
Instructions
- Slay any blob you come across in the name of spring cleaning, with your trusted "beatstick".
- Killing more than one blob in one swing will escalate the total score gained.
- Aim to gain a high a score possible, by killing a lot of blobs in one go...
- ... Whilst avoiding being killed by the mutated, dangerous blobs.
CREDITS (& Reference/s)
Though most of the assets where proto-crafted by me, using a simple image/photo editor. All audio used for this prototype, is outsourced from the website Freesounds.org, under the Creative Commons 0 license. That said, just in case I will list all my used third party sources in due reference.
Audio edited, using the following online site/service (Which is frankly better, indie bias wise); https://audiomass.co/
For conversion, I used this site as a lazy adjuster, from aiff to wav. Odds are, it's got other alt conversion services for mp3, and other audio as required; https://convertio.co/aiff-wav/
As for the Audio from Freesounds.org. In due reference (with some edits), they are as follows;
Author (CC0) | File Name + Link | Used for |
smokebomb99 | Sword Slash 2 |
Sword Swing |
qubodup | Slash | Blob splat (default) |
nekoninja | Samurai Slash | Death "Slash" BGM (lazy) |
CHEATSman115 |
Sizzle |
acid ball sizzle |
mrickey13 | Splat/Squish 2 | red killer lunge grunt |
zepurple | land a jump | Rolling sample |
J_Zealous | Kick J.Zealous Hard Club | Blob bounce |
whisperbandnumber1 | Grunt1 | Guy stun grunt |
aabbccddee123 | 032_zorromoviendoelbrazo-003 | Save "Ting" cue? |
For the music soundtracks. Wish I could with permission, use a certain indie nu-jazz band. But the canaries of doubt and lack of time in mind, led to the music needing to be CC0 as well. So, I referenced "szegvari"s music. Ain't perfect, mixed bag wise. But it's easy listening enough to 'some' consistency.
Author (CC0) | Audio Name + Link |
szegvari | Street action (DnB) Mastered |
szegvari | Electronic Cinematic Music |
szegvari | Relax Ambient Sea Music Short |
szegvari | Tropical shore - Cinematic EDM Music |
szegvari | New York park - Cinematic EDM Music |
szegvari | Windy day - Cinematic Fantasy Music atmo Amb soundscape |
szegvari | Electric Cinemaric House Ambient Dance EDM Music - Mastered |
As an addition, I used the following key words/phrases to find the music on Freesounds.org. It'd likely lead to more mixed bag listening. May use more from this if I don't end up with the music I want in this game by demo phase :)
szegvari music (*under the Creative Commons 0 licence)
One more thing...
Noted Bugs: Primary involving a 'fuzzy' score at times, alongside a "Killer Tomato" that has a bigger score and kill count than typical. But their relatively minor.
Development log
- Post-Mortem - "Blob Slaying Game" (Prototype)Feb 08, 2022
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